As part of the TRB annual meeting, Xentity Architect, Jim Barrett, presented, as part of a workshop on one of Xentity’s Concepts on shifting where data, information and knowledge is invested in support of shifting needs. This session was titled “Knowledge, Information, and Data (KID) Architecture Implementations”. First, the Concept Presentation explains the general concept, then he provided a reference specific segment – Land & Resource Management example paper for how the KID model is being applied in a different segment to help demonstrate the re-usable patterns in shifts in investment patterns.

This presentation was part of an overall challenge-exercise session which had multiple presenters attacking the topic “Resilience Tabletop Simulation: What You Need to Know Before and After Disaster Strikes” from various angles. Here are the workshop exercise overview, objectives, and outcomes.

Overview:  The American Logistics Aid Network (ALAN) Disaster Simulation uses virtual and live action role playing to simulate post-disaster supply chains for key commodities. Attendees use smart-phones or tablets to play the role of a business, government, or non-profit organizations working in a crisis scenario. Each role has a different objective, requiring players to coordinate and collaborate with their sector, demographic, and geographic partners to fill gaps and reduce overlap to keep supply lines open. Players begin with resources they can sell or donate, and money they can donate or use to acquire additional resources to reach individual and team goals. A three day horizon mimics the critical 72 hour window faced during real-life relief efforts. The session includes visual performance metrics to allow players to review system-wide impacts of their actions, and a hot-wash style discussion reveals strategies for addressing the real world gaps reflected in game-play.

Learning Objectives:  The exercise illustrates how differing objectives and perceptions often inhibit effective response, and highlights the need for coordination across sectors. The debrief can be customized to include additional conversations on topics such as:
• Planning vs. execution
• Breaking down silos between and within sectors and jurisdictions
• Leveraging public and private resources to meet community and survivor needs
• Coordination without unity of command
• Synchronization and optimization of disaster relief supply chains
• Effective communications / information sharing
• Cross-sector partnerships
• Team building
• Trust & reputation
• Communication, Cooperation, Collaboration, Coordination, & Competition
• Complexity & adaptation in supply networks

Anticipated Outcomes:  Feedback from this simulation indicates that this format of learning is extremely effective at breaking down silos and quickly building camaraderie. The gameplay rewards not just those who are individually effective, but requires all attendees to work together towards a common goal of serving the shelter populations. This experience plants the seeds of trusted relationships critical to effective collaboration during a real emergency event